#ifndef _CONFIG_H_ #define _CONFIG_H_ #define FOSC 24000000L #define T1MS (65536-FOSC/1000) // 1T mode /*******************include*********************/ #include #include "intrins.h" #include "STC15F2K60S2.H" #include "typedef.h" //#include "common.h" #include "delay.h" #include "Display_Drives.h" #include "Sound_Drives.h" #include "GUI.h" #include "Tetris.h" #include "snake.h" #include "RAC.h" #include "Shot.h" /*******************PIN_CONFIG*********************/ // passive buzzer sbit beep = P3^4; /*******keyborad******/ sbit KEY_UP =P3^2; sbit KEY_DOWN =P3^6; sbit KEY_LEFT =P3^0; sbit KEY_RIGHT =P3^3; sbit KEY_OK =P3^7; //exint, which external interrupt number each button is connected to. #define K_UP 0 #define K_DOWN 2 #define K_RIGHT 1 #define K_LEFT 4 #define K_OK 3 #define K_NULL 255 //Untriggered value /*******Digital tube pin configuration********/ sbit SMG_S1 = P2^3; // Digital tube position selection sbit SMG_S2 = P2^5; sbit SMG_S3 = P4^2; sbit SMG_A = P4^1; sbit SMG_B = P2^4; sbit SMG_C = P2^1; sbit SMG_D = P2^0; sbit SMG_E = P4^4; sbit SMG_F = P2^2; sbit SMG_G = P1^4; /*********Dot matrix pin configuration*********/ // Dot matrix data port sbit LED_D0 = P1^5; sbit LED_D1 = P4^1; sbit LED_D2 = P2^2; sbit LED_D3 = P1^4; sbit LED_D4 = P2^1; sbit LED_D5 = P4^4; sbit LED_D6 = P2^0; sbit LED_D7 = P2^4; // Dot matrix row selection sbit LED_R16= P2^6; sbit LED_R15= P4^5; sbit LED_R14= P0^4; sbit LED_R13= P2^7; sbit LED_R12= P0^0; sbit LED_R11= P0^3; sbit LED_R10= P0^1; sbit LED_R9 = P0^2; sbit LED_R8 = P0^5; sbit LED_R7 = P0^7; sbit LED_R6 = P1^3; sbit LED_R5 = P0^6; sbit LED_R4 = P1^0; sbit LED_R3 = P1^2; sbit LED_R2 = P1^1; sbit LED_R1 = P1^6; /******************general global variables*******************/ #define VIEW_FPS 600 // Game selection frame interval time #define SMOVE_SPEED 28 // Game selection screen panning speed extern volatile uint8 data keypad; // Keyboard status extern volatile uint16 data scores; // Game scoring extern volatile uint8 data keycont; // Keyboard detection debounce timer extern uint16 data tms; // 1ms T0 timer extern uint16 data speeds; // Game speed extern uint8 data duty; // Display duty cycle extern bit sound_ON; // sound switch extern bit Glife; // Game Life extern uint8 data DispRAM[16]; // Show cache area extern uint8 code bitman[8]; // Used for digital positioning extern uint8 code num[10][5]; void ShowScore(uint score); //void Copier(uint8 *dat,uint8 *cpy); uint8 Get_Kvuale(uint8 key_delay); #endif