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src/config.h
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99
src/config.h
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#ifndef _CONFIG_H_
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#define _CONFIG_H_
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#define FOSC 24000000L
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#define T1MS (65536-FOSC/1000) // 1T mode
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/*******************include*********************/
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#include <stdlib.h>
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#include "intrins.h"
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#include "STC15F2K60S2.H"
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#include "typedef.h"
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//#include "common.h"
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#include "delay.h"
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#include "Display_Drives.h"
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#include "Sound_Drives.h"
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#include "GUI.h"
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#include "Tetris.h"
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#include "snake.h"
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#include "RAC.h"
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#include "Shot.h"
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/*******************PIN_CONFIG*********************/
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// passive buzzer
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sbit beep = P3^4;
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/*******keyborad******/
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sbit KEY_UP =P3^2;
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sbit KEY_DOWN =P3^6;
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sbit KEY_LEFT =P3^0;
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sbit KEY_RIGHT =P3^3;
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sbit KEY_OK =P3^7;
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//exint, which external interrupt number each button is connected to.
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#define K_UP 0
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#define K_DOWN 2
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#define K_RIGHT 1
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#define K_LEFT 4
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#define K_OK 3
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#define K_NULL 255 //Untriggered value
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/*******Digital tube pin configuration********/
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sbit SMG_S1 = P2^3; // Digital tube position selection
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sbit SMG_S2 = P2^5;
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sbit SMG_S3 = P4^2;
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sbit SMG_A = P4^1;
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sbit SMG_B = P2^4;
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sbit SMG_C = P2^1;
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sbit SMG_D = P2^0;
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sbit SMG_E = P4^4;
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sbit SMG_F = P2^2;
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sbit SMG_G = P1^4;
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/*********Dot matrix pin configuration*********/
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// Dot matrix data port
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sbit LED_D0 = P1^5;
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sbit LED_D1 = P4^1;
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sbit LED_D2 = P2^2;
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sbit LED_D3 = P1^4;
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sbit LED_D4 = P2^1;
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sbit LED_D5 = P4^4;
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sbit LED_D6 = P2^0;
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sbit LED_D7 = P2^4;
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// Dot matrix row selection
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sbit LED_R16= P2^6;
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sbit LED_R15= P4^5;
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sbit LED_R14= P0^4;
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sbit LED_R13= P2^7;
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sbit LED_R12= P0^0;
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sbit LED_R11= P0^3;
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sbit LED_R10= P0^1;
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sbit LED_R9 = P0^2;
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sbit LED_R8 = P0^5;
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sbit LED_R7 = P0^7;
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sbit LED_R6 = P1^3;
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sbit LED_R5 = P0^6;
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sbit LED_R4 = P1^0;
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sbit LED_R3 = P1^2;
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sbit LED_R2 = P1^1;
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sbit LED_R1 = P1^6;
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/******************general global variables*******************/
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#define VIEW_FPS 600 // Game selection frame interval time
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#define SMOVE_SPEED 28 // Game selection screen panning speed
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extern volatile uint8 data keypad; // Keyboard status
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extern volatile uint16 data scores; // Game scoring
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extern volatile uint8 data keycont; // Keyboard detection debounce timer
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extern uint16 data tms; // 1ms T0 timer
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extern uint16 data speeds; // Game speed
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extern uint8 data duty; // Display duty cycle
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extern bit sound_ON; // sound switch
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extern bit Glife; // Game Life
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extern uint8 data DispRAM[16]; // Show cache area
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extern uint8 code bitman[8]; // Used for digital positioning
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extern uint8 code num[10][5];
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void ShowScore(uint score);
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//void Copier(uint8 *dat,uint8 *cpy);
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uint8 Get_Kvuale(uint8 key_delay);
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#endif
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